- Rules of chess
- How the Queen Moves in Chess
- Basic overview
- How to play Auto Chess - strategy and tips for Teamfight Tactics, Dota Underlords, and Auto Chess
- The Rules of Chess
The board is placed so that a white square is in each player's near-right corner. Horizontal rows are called ranks and vertical rows are called files. At the beginning of the game, the pieces are arranged as shown in the diagram: for each side one king , one queen , two rooks , two bishops , two knights , and eight pawns. The pieces are placed, one on a square, as follows:. Popular mnemonics used to remember the setup are "queen on her own color" and "white on right". The latter refers to setting up the board so that the square closest to each player's right is white Schiller — The player controlling the white pieces is named "White"; the player controlling the black pieces is named "Black".
White moves first, then players alternate moves. Making a move is required; it is not legal to skip a move, even when having to move is detrimental. Play continues until a king is checkmated , a player resigns , or a draw is declared, as explained below. In addition, if the game is being played under a time control players who exceed their time limit lose the game. The official chess rules do not include a procedure for determining who plays White.
Instead, this decision is left open to tournament-specific rules e. A common method is for one player to conceal a piece usually a pawn of each color in either hand; the other player chooses a hand to open, and receives the color of the piece that is revealed. Each type of chess piece has its own method of movement. A piece moves to a vacant square except when capturing an opponent's piece. Except for any move of the knight and castling, pieces cannot jump over other pieces. A piece is captured or taken when an attacking enemy piece replaces it on its square en passant is the only exception.
The captured piece is thereby permanently removed from the game. Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. When a pawn advances two squares from its original square and ends the turn adjacent to a pawn of the opponent's on the same rank , it may be captured by that pawn of the opponent's, as if it had moved only one square forward. This capture is only legal on the opponent's next move immediately following the first pawn's advance.
The diagrams on the right demonstrate an instance of this: if the white pawn moves from a2 to a4, the black pawn on b4 can capture it en passant , moving from b4 to a3 while the white pawn on a4 is removed from the board. If a player advances a pawn to its eighth rank, the pawn is then promoted converted to a queen, rook, bishop, or knight of the same color at the choice of the player a queen is usually chosen. The choice is not limited to previously captured pieces. Hence it is theoretically possible for a player to have up to nine queens or up to ten rooks, bishops, or knights if all of their pawns are promoted.
If the desired piece is not available, the player should call the arbiter to provide the piece Schiller — A king is in check when it is under attack by at least one enemy piece. A piece unable to move because it would place its own king in check it is pinned against its own king may still deliver check to the opposing player. It is illegal to make a move that places or leaves one's king in check. The possible ways to get out of check are:. If it is not possible to get out of check, the king is checkmated and the game is over see the next section. In informal games, it is customary to announce "check" when making a move that puts the opponent's king in check.
However, in formal competitions check is rarely announced Just If a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be checkmated , the game ends, and that player loses Schiller — Unlike other pieces, the king is never actually captured or removed from the board because checkmate ends the game Burgess The diagram shows an example checkmate position.
The white king is threatened by the black queen; the square to which the king could move is also threatened; it cannot capture the queen, because it would then be in check by the rook.
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Either player may resign at any time and their opponent wins the game. Players typically resign when they believe they are very likely to lose the game. A player may resign by saying it verbally or by indicating it on their score sheet in any of three ways: 1 by writing "resigns", 2 by circling the result of the game, or 3 by writing "1—0" if Black resigns or "0—1" if White resigns Schiller Tipping over the king also indicates resignation, but it is not frequently used and should be distinguished from accidentally knocking the king over.
Stopping both clocks is not an indication of resigning, since clocks can be stopped to call the arbiter. An offer of a handshake is not necessarily a resignation either, since one player could think they are agreeing to a draw Just The game ends in a draw if any of these conditions occur:. The player having the move may claim a draw by declaring that one of the following conditions exists, or by declaring an intention to make a move which will bring about one of these conditions:.
If the claim is proven true, the game is drawn Schiller ,26— The above conditions apply to allow a player to claim a draw. Under current rules, if a player does not claim a draw, the game is automatically drawn if the same position occurs five times with the same player to move or if 75 moves are made by each player with no capture or pawn move, if the last move is not a checkmate. At one time, if a player was able to check the opposing king continually perpetual check and the player indicated their intention to do so, the game was drawn.www.cantinesanpancrazio.it/components/ramehabuw/1164-come-faccio.php
Rules of chess
This rule is no longer in effect; however, players will usually agree to a draw in such a situation, since either the rule on threefold repetition or the fifty-move rule will eventually be applicable Staunton —22 , Reinfeld A game played under time control will end as a loss for a player who uses up all of their allotted time, unless the opponent cannot possibly checkmate him see Timing. There are different types of time control.
Players may have a fixed amount of time for the entire game or they may have to make a certain number of moves within a specified time. Also, a small increment of time may be added for each move made. These rules apply to games played " over the board ". There are special rules for correspondence chess, blitz chess, computer chess, and for handicapped players.
The movement of pieces is to be done with one hand.
How the Queen Moves in Chess
Once the hand is taken off a piece after moving it, the move cannot be retracted unless the move is illegal. When castling, the player should first move the king with one hand and then move the rook with the same hand Schiller — In the case of a pawn promotion , if the player releases the pawn on the eighth rank, the player must promote the pawn. After the pawn has moved, the player may touch any piece not on the board and the promotion is not finalized until the new piece is released on the promotion square Just In serious play, if a player having the move touches a piece as if having the intention of moving it, then the player must move it if it can be legally moved.
So long as the hand has not left the piece on a new square, any legal move can be made with the piece. If a player touches one of the opponent's pieces then that piece must be captured if there is a legal move that does so. If none of the touched pieces can be moved or captured there is no penalty Schiller — When castling , the king must be the first piece touched. If the player completes a two-square king move without touching a rook, the player must move the correct rook accordingly if castling in that direction is legal.
If a player starts to castle illegally, another legal king move must be made if possible, including castling with the other rook Schiller If a player moves a pawn to its eighth rank, it cannot be substituted for a different move of the pawn when the player has stopped touching it. However, the move is not complete until the promoted piece is released on that square. If a player wishes to touch a piece with the intention of adjusting its position on a square, the player must first alert the opponent of this intention by saying J'adoube or "I adjust".
Once the game has started, only the player with the move may touch the pieces on the board Schiller — Tournament games are played under time constraints, called time controls , using a chess clock. Players must make their moves within the time control or forfeit the game. There are different types of time controls.
In some cases each player will have a certain amount of time to make a certain number of moves. In other cases each player will have a limited amount of time to make all of their moves. Also, the player may gain a small amount of additional time for each move made, either by a small increment added for each move made, or by the clock delaying a small amount of time each time it is started after the opponent's move Schiller — USCF Rule 14E defines "insufficient material to win on time", that is lone king, king plus knight, king plus bishop, and king plus two knights opposed by no pawns, and there is no forced win in the final position.
Hence to win on time with this material, the USCF rule requires that a win can be forced from that position, while the FIDE rule merely requires a win to be possible. If a player believes that the opponent is attempting to win the game on time and not by normal means i. The arbiter may declare the game a draw or postpone the decision and allot the opponent two extra minutes Schiller —24, There are four basic tactics that every chess player should know. No chess player can calculate an entire chess game from beginning to end. Even the best computer programs running on the fastest hardware can only "see" a limited number of moves ahead.
Beyond what you can calculate, you must rely on strategy to guide you in finding the best plans and moves in a given position. Chess strategy includes a wide range of concepts, from how to value the pieces to evaluating a position. Mastering these principles will greatly improve your understanding of chess. For instance, your bishops are quite powerful and can be one of your best pieces for both defense and offense.
Over the course of chess history, the first few moves of the game have been studied extensively, and a fierce debate has raged as to the correct way to start out. Opening theory is an extensive field of study for top players, with some lines being analyzed well past the 20th move. While this much knowledge isn't necessary for most players, knowing the basics of your favorite openings can be the difference between gaining a quick advantage and falling into a known trap.
When you're ready to beef up your own personal strategy, study some of the most popular sequences:. Sign in or Create an account. These are the four squares right in the middle of the chess board shown here in green : Every chess opening aims to occupy or control these central squares. Here's an example using only the Kings and a Knight for each side: The centrally placed White Knight can move to eight green squares; it attacks and controls them. Strategy [Event "? White occupies one key center square with a pawn, also attacking another central point.
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In addition, the move also liberates the White Queen and King's Bishop. As World Champion Bobby Fischer said of 1. The Queen defends the pawn, and she is free to move forward.
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In addition, the Queen's Bishop can now develop, and White "threatens" to play his e-pawn up two squares to dominate the center. The move also brings White closer to castling his King to safety - another goal of good chess strategy in the opening. The move makes ready to deploy the Queen and King's Bishop to active central squares. Now White cannot hope for two pawns abreast in the center. Notice that White's e-pawn is also threatened with capture.
This position begins the French Defense, a well known chess opening. White develops a Knight to its best square toward the center! Black is limited in his reply.
The Rules of Chess
A Knight is brought out toward the center, two center squares are influenced and the White e-pawn is solidly protected. The influence of White's Knight is thus counteracted. This move adheres to the principles of chess strategy, by preparing to castle and by undermining Black's defense of this e-pawn. Without getting bogged down in chess tactics, observe that White is not yet threatening to win the Black e-pawn, even if he could move again.
He brings out the King's Knight and controls two center squares, besides placing the enemy e-pawn under attack.